Evening wave
The warm-up crowd. People off a shift, a full floor, controllers claimed, headsets on. Loud in the good way — this is the wave that sets the pace for the whole night.
Live nowNight PC club · open till sunrise
COMPUTER ROOM opens at 20:00 and runs a real gaming floor until 06:00 — pay-by-the-hour stations, three arrival waves, and a soft respawn between rounds. Built for the people who wake up when the city goes quiet.
The waves · WAVE 1 / 2 / 3
A night is not one crowd — it comes in tides. Pick the wave that matches your body clock: the room fills, empties a little, and fills again. Seats are held per wave, so you always walk in to a station that is warm and waiting, not fought over at the door.
The warm-up crowd. People off a shift, a full floor, controllers claimed, headsets on. Loud in the good way — this is the wave that sets the pace for the whole night.
Live nowThe room settles into focus. Ranked runs, long campaigns, the quiet clatter of keys. Lights drop a notch and voices with them. If you play best when nobody is watching, this is yours.
The last stretch, and the softest. The city outside turns grey, then gold. A smaller group, a slower rhythm, and morning coffee poured while the sky does its thing through the front glass.
The reload · 15 minutes
Between every wave the floor takes fifteen minutes. The lights come up a shade warmer, the music drops to a hum, and there is a stretch we run at the station — shoulders, wrists, neck — the parts that go stiff after two hours of the same grip. Tea goes round.
It works because a second wind is real, not a slogan. Stand up, breathe, unclench your jaw, and the next round feels like the first one again. Nobody is kicked out; the reload just resets the room so the long night stays kind to your body.
Stations · night profile
Our gaming stations run a night profile you can feel the moment you sit down. Nothing here is tuned for a bright afternoon — it is tuned for 03:00, tired eyes, and a long queue of rounds.
Amber underglow instead of white glare. Your keys are easy to find and your eyes stop fighting the desk. Every station dims independently, so your neighbour's setup never bleeds onto yours.
Ask at the desk and we soften the screen tone at your seat. It is the small thing that decides whether you sleep after the dawn wave or stare at the ceiling till noon.
The floor gets cool in the deep hours and we lean into it. Clean throws live at the end of every row. Wrap up, warm hands, better aim — we have watched it happen for years.
Full-tilt seats near the entrance for the 20:00 crowd — quicker turnover, more chatter, the energy that carries the first three hours.
The back rows, kept darker and quieter for the 23:00 focus hours. Fewer footsteps behind you, more room to concentrate on a long ranked climb.
Fast, maintained rigs cleaned between waves, cables wrangled, headsets sanitised. We list real specs at the desk — no brand theatre, just machines that keep up all night.
Rates · per wave & full night
Simple hourly rooms, no membership wall. Grab a single wave when you only need a few hours, or claim the full night and drift through all three at your own pace.
One arrival, roughly three hours on the floor.
All three waves, 20:00 straight through to 06:00.
Walk in mid-wave, pay only for the hours you sit.
Morning coffee is included with any seat that carries into the dawn wave.
Night log · from the floor
We keep a small log at reception — not stats, just moments the night hands us. Here are three that stuck around.
The deep wave went so quiet you could hear the fridge hum. Twenty people, all locked in, and the loudest sound in the room was a single mechanical keyboard finishing a sentence. We turned the music off entirely and nobody asked us to turn it back on.
A regular finished her thesis between two ranked matches. She had the document on one screen, the game on the other, and swapped every twenty minutes. Handed in the file at dawn, then asked for a coffee and a rematch. Won both, she said later.
The dawn wave watched the sunrise come up over the street through the front glass. Somebody paused their run just to look. For a minute the whole window seat went still, orange light on tired faces, and then the keys started up again. Best kind of quiet we get.
Afterhours gallery
Three frames from three different nights, timestamped as they were shot.
Second-wind FAQ
You can. The fifteen-minute reload is the easiest time to slip in — the floor is lit warm, the desk is free, and we can walk you to a seat before the next wave loads. If you arrive mid-round, we hold you at reception with tea until the reload rather than seating you into a crowd. It is a smoother way to land than the top of a wave.
No capsules — but the deep wave is the closest thing. Dim rows, a blanket, low music, and nobody rushing you. Plenty of regulars nap for twenty minutes at their station and pick the run back up. We would rather give you a warm, quiet seat than pretend we run a hotel.
The dawn wave exists partly for this: hold your seat until first light and leave when the buses and the sky both come back. If you need to head out earlier, the desk will help you time a ride and see you to the door. Nobody walks into the dark alone from here.
Light night food — instant noodles, toasties, biscuits, and the endless tea that comes with every seat. Morning coffee lands with the dawn wave. You are welcome to bring your own snacks too; just keep drinks away from the boards and bin what you open.
Quieter than you would guess. The evening wave has chatter and energy, but from 23:00 the room reads the mood and drops its voice on its own. We nudge the lights and music down to match. By the deep hours a single keyboard can be the loudest thing in the place.
Join a wave
Tell us which wave you are riding and we will keep a station warm. No account, no pressure — just a name at the door and a respawn timer that starts when you sit down.